monorepo/apps/web/src/components/magicui/icon-cloud.tsx

328 lines
9.7 KiB
TypeScript

"use client";
import React, { useEffect, useRef, useState } from "react";
import { renderToString } from "react-dom/server";
interface Icon {
x: number;
y: number;
z: number;
scale: number;
opacity: number;
id: number;
}
interface IconCloudProps {
icons?: React.ReactNode[];
images?: string[];
}
function easeOutCubic(t: number): number {
return 1 - (1 - t) ** 3;
}
export function IconCloud({ icons, images }: IconCloudProps) {
const canvasRef = useRef<HTMLCanvasElement>(null);
const [iconPositions, setIconPositions] = useState<Icon[]>([]);
const [rotation, _setRotation] = useState({ x: 0, y: 0 });
const [isDragging, setIsDragging] = useState(false);
const [lastMousePos, setLastMousePos] = useState({ x: 0, y: 0 });
const [mousePos, setMousePos] = useState({ x: 0, y: 0 });
const [targetRotation, setTargetRotation] = useState<{
x: number;
y: number;
startX: number;
startY: number;
distance: number;
startTime: number;
duration: number;
} | null>(null);
const animationFrameRef = useRef<number>(0);
const rotationRef = useRef(rotation);
const iconCanvasesRef = useRef<HTMLCanvasElement[]>([]);
const imagesLoadedRef = useRef<boolean[]>([]);
// Create icon canvases once when icons/images change
useEffect(() => {
if (!icons && !images) return;
const items = icons || images || [];
imagesLoadedRef.current = Array.from({ length: items.length }).fill(
false,
) as boolean[];
const newIconCanvases = items.map((item, index) => {
const offscreen = document.createElement("canvas");
offscreen.width = 40;
offscreen.height = 40;
const offCtx = offscreen.getContext("2d");
if (offCtx) {
if (images) {
// Handle image URLs directly
const img = new Image();
img.crossOrigin = "anonymous";
img.src = items[index] as string;
img.onload = () => {
offCtx.clearRect(0, 0, offscreen.width, offscreen.height);
// Create circular clipping path
offCtx.beginPath();
offCtx.arc(20, 20, 20, 0, Math.PI * 2);
offCtx.closePath();
offCtx.clip();
// Draw the image
offCtx.drawImage(img, 0, 0, 40, 40);
imagesLoadedRef.current[index] = true;
};
} else {
// Handle SVG icons
offCtx.scale(0.4, 0.4);
const svgString = renderToString(item as React.ReactElement);
const img = new Image();
img.src = `data:image/svg+xml;base64,${btoa(svgString)}`;
img.onload = () => {
offCtx.clearRect(0, 0, offscreen.width, offscreen.height);
offCtx.drawImage(img, 0, 0);
imagesLoadedRef.current[index] = true;
};
}
}
return offscreen;
});
iconCanvasesRef.current = newIconCanvases;
}, [icons, images]);
// Generate initial icon positions on a sphere
useEffect(() => {
const items = icons || images || [];
const newIcons: Icon[] = [];
const numIcons = items.length || 20;
// Fibonacci sphere parameters
const offset = 2 / numIcons;
const increment = Math.PI * (3 - Math.sqrt(5));
for (let i = 0; i < numIcons; i++) {
const y = i * offset - 1 + offset / 2;
const r = Math.sqrt(1 - y * y);
const phi = i * increment;
const x = Math.cos(phi) * r;
const z = Math.sin(phi) * r;
newIcons.push({
x: x * 100,
y: y * 100,
z: z * 100,
scale: 1,
opacity: 1,
id: i,
});
}
// eslint-disable-next-line react-hooks-extra/no-direct-set-state-in-use-effect
setIconPositions(newIcons);
}, [icons, images]);
// Handle mouse events
const handleMouseDown = (e: React.MouseEvent<HTMLCanvasElement>) => {
const rect = canvasRef.current?.getBoundingClientRect();
if (!rect || !canvasRef.current) return;
const x = e.clientX - rect.left;
const y = e.clientY - rect.top;
const ctx = canvasRef.current.getContext("2d");
if (!ctx) return;
iconPositions.forEach((icon) => {
const cosX = Math.cos(rotationRef.current.x);
const sinX = Math.sin(rotationRef.current.x);
const cosY = Math.cos(rotationRef.current.y);
const sinY = Math.sin(rotationRef.current.y);
const rotatedX = icon.x * cosY - icon.z * sinY;
const rotatedZ = icon.x * sinY + icon.z * cosY;
const rotatedY = icon.y * cosX + rotatedZ * sinX;
const screenX = canvasRef.current!.width / 2 + rotatedX;
const screenY = canvasRef.current!.height / 2 + rotatedY;
const scale = (rotatedZ + 200) / 300;
const radius = 20 * scale;
const dx = x - screenX;
const dy = y - screenY;
if (dx * dx + dy * dy < radius * radius) {
const targetX = -Math.atan2(
icon.y,
Math.sqrt(icon.x * icon.x + icon.z * icon.z),
);
const targetY = Math.atan2(icon.x, icon.z);
const currentX = rotationRef.current.x;
const currentY = rotationRef.current.y;
const distance = Math.sqrt(
(targetX - currentX) ** 2 + (targetY - currentY) ** 2,
);
const duration = Math.min(2000, Math.max(800, distance * 1000));
setTargetRotation({
x: targetX,
y: targetY,
startX: currentX,
startY: currentY,
distance,
startTime: performance.now(),
duration,
});
}
});
setIsDragging(true);
setLastMousePos({ x: e.clientX, y: e.clientY });
};
const handleMouseMove = (e: React.MouseEvent<HTMLCanvasElement>) => {
const rect = canvasRef.current?.getBoundingClientRect();
if (rect) {
const x = e.clientX - rect.left;
const y = e.clientY - rect.top;
setMousePos({ x, y });
}
if (isDragging) {
const deltaX = e.clientX - lastMousePos.x;
const deltaY = e.clientY - lastMousePos.y;
rotationRef.current = {
x: rotationRef.current.x + deltaY * 0.002,
y: rotationRef.current.y + deltaX * 0.002,
};
setLastMousePos({ x: e.clientX, y: e.clientY });
}
};
const handleMouseUp = () => {
setIsDragging(false);
};
// Animation and rendering
useEffect(() => {
const canvas = canvasRef.current;
const ctx = canvas?.getContext("2d");
if (!canvas || !ctx) return;
const animate = () => {
ctx.clearRect(0, 0, canvas.width, canvas.height);
const centerX = canvas.width / 2;
const centerY = canvas.height / 2;
const maxDistance = Math.sqrt(centerX * centerX + centerY * centerY);
const dx = mousePos.x - centerX;
const dy = mousePos.y - centerY;
const distance = Math.sqrt(dx * dx + dy * dy);
const speed = 0.003 + (distance / maxDistance) * 0.01;
if (targetRotation) {
const elapsed = performance.now() - targetRotation.startTime;
const progress = Math.min(1, elapsed / targetRotation.duration);
const easedProgress = easeOutCubic(progress);
rotationRef.current = {
x:
targetRotation.startX +
(targetRotation.x - targetRotation.startX) * easedProgress,
y:
targetRotation.startY +
(targetRotation.y - targetRotation.startY) * easedProgress,
};
if (progress >= 1) {
// eslint-disable-next-line react-hooks-extra/no-direct-set-state-in-use-effect
setTargetRotation(null);
}
} else if (!isDragging) {
rotationRef.current = {
x: rotationRef.current.x + (dy / canvas.height) * speed,
y: rotationRef.current.y + (dx / canvas.width) * speed,
};
}
iconPositions.forEach((icon, index) => {
const cosX = Math.cos(rotationRef.current.x);
const sinX = Math.sin(rotationRef.current.x);
const cosY = Math.cos(rotationRef.current.y);
const sinY = Math.sin(rotationRef.current.y);
const rotatedX = icon.x * cosY - icon.z * sinY;
const rotatedZ = icon.x * sinY + icon.z * cosY;
const rotatedY = icon.y * cosX + rotatedZ * sinX;
const scale = (rotatedZ + 200) / 300;
const opacity = Math.max(0.2, Math.min(1, (rotatedZ + 150) / 200));
ctx.save();
ctx.translate(
canvas.width / 2 + rotatedX,
canvas.height / 2 + rotatedY,
);
ctx.scale(scale, scale);
ctx.globalAlpha = opacity;
if (icons || images) {
// Only try to render icons/images if they exist
if (
iconCanvasesRef.current[index] &&
imagesLoadedRef.current[index]
) {
ctx.drawImage(iconCanvasesRef.current[index], -20, -20, 40, 40);
}
} else {
// Show numbered circles if no icons/images are provided
ctx.beginPath();
ctx.arc(0, 0, 20, 0, Math.PI * 2);
ctx.fillStyle = "#4444ff";
ctx.fill();
ctx.fillStyle = "white";
ctx.textAlign = "center";
ctx.textBaseline = "middle";
ctx.font = "16px Arial";
ctx.fillText(`${icon.id + 1}`, 0, 0);
}
ctx.restore();
});
animationFrameRef.current = requestAnimationFrame(animate);
};
animate();
return () => {
if (animationFrameRef.current) {
cancelAnimationFrame(animationFrameRef.current);
}
};
}, [icons, images, iconPositions, isDragging, mousePos, targetRotation]);
return (
<canvas
ref={canvasRef}
width={400}
height={400}
onMouseDown={handleMouseDown}
onMouseMove={handleMouseMove}
onMouseUp={handleMouseUp}
onMouseLeave={handleMouseUp}
className="tw-rounded-lg"
aria-label="Interactive 3D Icon Cloud"
role="img"
/>
);
}